HALO –
Screen Graphics
Halo is a Paramount+ military science fiction series set in a 26th-century war between humanity and the Covenant. The show follows Master Chief John-117 and the shadowy figures behind the Spartan supersoldier programme — chief among them Dr. Catherine Halsey, the scientist who built it. Working directly with the show's art department, I served as Creative Director — guiding the design team and artists across screen content for four distinct environments, each demanding its own visual language.
Halsey’s Lab
Hero Screen – Armour, Analysis and Head Scanner Loops
Dr. Halsey is the architect of the Spartan programme — a brilliant, morally compromised scientist whose lab sits at the heart of classified UNSC research. We designed the full suite of screens for this environment: the hero asset behind the exoskeleton suits, door lock interfaces, data tables, an operations table with holographic display, brain scan readouts, and a head scanner UI. The visual language had to feel clinically precise and quietly sinister — the aesthetic of advanced science operating at the edge of what's sanctioned.
Door Lock and Head Scanner
Brain Scans
Holo Bed
Organic Matter
Soren’s Tech Lab
Radar
Soren-066 is a former Spartan who went AWOL and rebuilt himself as a leader on the Rubble — a makeshift colony of hollowed-out asteroids on the fringes of UNSC control, sustained in part by deuterium fuel from the nearby colony of Madrigal. His tech environment is improvised and self-sufficient: radar systems, resource tracking, deuterium readings, and data feeds that feel cobbled together but functional — the infrastructure of someone running an operation entirely off-grid.
Radar Dev
UI Exploration
The Rubble — Warehouse
The warehouse is the industrial backbone of the Rubble — a transit hub for goods moving through Soren's network. We designed the screen content for this space to reflect the Rubble's character: repurposed, utilitarian, and stripped of anything unnecessary. Logistics data, inventory systems, and status feeds that look like they were built from whatever was available.
The Rubble — Bar
The bar is where the Rubble's community gathers — a social space that sits in deliberate contrast to the show's more clinical UNSC environments. The screen content here was designed to feel ambient and atmospheric: looser, warmer, the kind of visual noise that accumulates in a place that's been lived in for decades.
— Paramount+ · Art Department, Halo · Territory Studio